Art has the power to shape our reality. The metaverse, driven by interactive virtual experiences, shows us visions of what might be possible in the future.
For many years, I have observed how Web2 — our current digital world of user-generated content — makes people feel bad. I was one of those people. The effects of social media — with its influencer narcissism, surveillance capitalism, addiction to “likes” and echo chambers of information — were negatively affecting my mental health. People are products in Web2, and as an artist, I was motivated to find ways to establish meaningful human connections, for myself and for others.
https://www.nytimes.com/2022/06/16/special-series/krista-kim-metaverse-nft-art-reality.html.